Crusader? I Hardly Know 'Er!

Cragmaw Cave

After chasing the surviving goblin to the cave, the adventurers fought their way in, befriending two wolves, rescuing Sildar Hallwinter, and extirpating the goblins dwelling inside. Between Azahz’s backstabs and Pod’s Burning Hands, the Brotherhood was barely slowed down.

After rescuing Sildar, they learned four important bits of information:

  • The Rockseeker brothers have located the entrance to a long-lost complex called “Wave Echo Cave”
  • Gralk, the bugbear in charge of the cave, had orders from someone calling himself “The Black Spider” to waylay them and bring Gundren to him
  • Gundren has a map to the lost entrance of the cave, but it went with Gundren (along with their equipment) to Cragmaw Castle
  • Sildar’s Brotherhood contact in Phandalin is Iarno Albrecht, a wizard, who was sent to Phandalin twon months ago, but they have not heard from him.

After subduing Gralk, the party learned the location of Cragmaw Castle (about twenty miles to the northeast, give or take), and confirmation that the Cragmaw tribe was acting under the orders of this mysterious “Black Spider,” and that they did send the dwarf and the map to the castle after ambushing them. Gralk himself answered to a “King Grol” who was in charge of the castle. After pumping him for information, Balthazar healed him, and Kildrak chained him to the stalagmite the wolves had been chained to.

In addition, you found piles of sacks and crates containing supplies and trade goods owned by the Near East Trading Company, which has an outpost in Phandalin. You’ll be able to return their goods for a reward.

Cragmaw Ambush
Session One

After being hired by Gundren Rockseeker to bring a wagonload of supplies to the remote outpost of Phandalin, the party is ambushed by goblins on the road from Gaza. After a short fight, they slayed three goblins, and the fourth ran away down a semi-hidden path. Following cautiously, the intrepid adventurers avoided traps (with the help of Binwin Bronzebottom the Badger), and arrived at a mysterious cave mouth.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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